Post by Tai Kenzan on Jan 31, 2006 19:49:56 GMT -5
Wizard
A wizard is a magic user, usually age has consumed this person. He is very wise, which helps him weild his magicks appropriately. Usually the purest of heart, not many can compare to the compassion of a wizard. A wizard's apprentice must expect hard, grueling work. They must also realize that everything in nature has a purpose for living. Doing what is right for everyone is also a trait of the wizard. If you are looking for an easy lifestyle, you might want to try another class, because this is not the easy way out. (ooc:more to come)
Knight
The Knight is one of the king's/queen's men that fight with the sword. The knight has very courageous characteristics. Bravery is a skill that is also necessary. There are various academies as to which a man/woman can go to if they wish to become a knight. Strenghth and Stamina are a must if you wish to become a successful knight.(ooc:more to come)
Warlock
A wizard wielding very dark magicks, this would be a formiddable foe. The darkness protrudes a purple aura that strikes fear in the hearts of many. The only other difference between Warlocks and Wizards is that Warlocks have no sense of remorse (ooc:more to come)
Thief
A master of the self proclaimed art, thieves have a skill with knives. Their fighting skills were self taught. Most of those in this class are very greedy. They go out for what they can get and screw everyone else. (ooc: More to come)
Necromancer
Necromancers are the link between the afterlife and the living world for all spirits. They contact the dead in one of two ways, and sometimes, the dead will contact them. Most commonly, a necromancer will channel a deceased person's spirit and/or allow that spirit to speak through them. Sometimes, however, the situation calls for more drastic measures, and a necromancer may raise the actual corpse from the grave. However, these "zombies" are not mindless, flesh-eating creatures. Their bodies are reanimated, not by magic, but by the return of his or her spirit. To contact the dead, a necromancer might use herbs (such as Vervain) to attract or repel spirits, relics (such as parts of dead bodies) to strengthen the link to the afterlife, and incantations, but they are not spellcasters. The summoning of spirits is typically done graveside (or wherever the body rests). Though a powerful necromancer may be able to call to a spirit from a distance, exerting this show of power exhausts the necromancer for a few days, and renders them incapable of using their powers for a period no less than a week.
Monk
A fighter of the fists, you may underestimate this warrior. Wielding skills unimaginable, this class is not for the faint of heart. Most monks like to live in solitude, away from all the world and it's evils. A monk is not good nor evil, it is a neutral party that would rather discuss problems rather than brawl it out.
Druid
A druid's power lies in the invocation Dragon Lords, traditionally from the Celtic pantheon. Though these deities refer to themselves as gods, they act more as a subset of demons. Like demons, they each have a specialty, different methods for rewarding their acolytes. A druid can pick a single deity, and later switch, either discarding the original, or keeping his or her options open. Druids can offer sacrifices to multiple deities as well, but will not have as great a success with them as they would if they were offering their full devotion. A strong bond between druid and deity, cultivated by years of devotion and sacrifices, results in an almost guardian-angel like relationship. A druid sacrificing to multiple deities results in a more Jack-of-all-trades, master of none routine. Deities must be summoned by verbal invocation. A gagged druid is a powerless druid.
Mage of the elements
These are the magic users that help balance out the world as we know it. There are 8 mage types:
- Water
- Fire
- Earth
- Ice
- Wind
- Light
- Dark
- Time
These mages carry their own attributes and skills and dont usually fight unless it comes to the risk of the world.
Archer
A master of the bow and arrow, this fighter can battle from a distance. These people are usually very swift and have great eye coordination, making this a very tough opponent.
Samarai
A swordsman whose fighting skills surpass those of a knight. These are quick and agile creatures of the sword that could be the one too quick for you. It is known that the first Samarai killed off over 1000 warriors by herself. This idea strikes fear in most of the enemies of the Samarai.
Ninja
A stealth warrior of the ninjitsu fighting arts. Not many can say they have encountered a ninja and survived the encounter. These fighters use knives but are renowned for throwing sharp objects, such as Ninja Stars.
Bard
A bard is a singer that possesses magical abilities through the vocal chords. You may think that these bards are weak, but if you ever encounter one, you might wonna prepare yourself for a battle.
Dancer
A lady that knows how to sway releasing energy waves as she is doing it. These ladies aren't the ones to be messed with. These girls may look sweet, but remember that they are in this war to win. . .
Oracle
A sorcerer of Neutrality, this mage can see into the future. This sorcerer has become it is not about good nor evil, but what must be done to save what we have, the world as we know it. Without these creatures, we would have no prophecies...
Summoner
A mage of the Ancient arts, these can summon those powerful monsters that used to reign this dimension those many hundred thousand years ago. These are thought of as hiding behind these ancient creatures, but dont underestimate them, or it may be the last thing that you do.
Mediator
A mediator is a warrior who tries to gain allies by the way of pursuasion. Along with this gift, it can also speak with creatures other than humans to try to create an alliance with them.
Chameleon
Chameleons are humans with contortionist abilities; they are able to contort their face at will, to become who and what they want. Development of this skill lends the chameleon to be able to contort their entire body (and often voice and personality as well) to be someone, or something, else. It is not known if this is an inherited or acquired ability, but it is known that this is a terrifying skill.
Demon
Demons rarely take substance on earth, mostly taking comfort on their home plane (where ever that may be), venturing out to wreak havoc and feed from the resultant chaos. When visiting, demons possess a human to rape or seduce human women. There are a large variety of demons, with powers ranging from good to evil and everywhere in between. They each are imbued with special powers, ranging from control of emotion, to control of planetary alignment. There are two subclasses of demon: Eudodemon (good) and Cacodemon (evil). In addition to their race-specific powers, all share some basics. The known ones so far are teleportation, though they don't seem to be able to do this when in a host, and super human strength. There are likely more, but so far they are unknown.
Ghost
A ghost is the transient spirit of the dead who has not moved on. It isn't an easy "life," as they have few powers to speak of when it comes to affecting the living world. The easiest way for a ghost to communicate with the living is through a necromancer, though their presence can also be deteceted by animals and the mentally ill. If done right, a ghost can even be heard by non-necromantic children. Manifesting in any other way is incredibly difficult, and forbidden by the laws of the underworld. One must know the proper procedure to produce both sight and sound, and even then, the results are sketchy at best. Even more rare is the ability to physically affect the living world in a phenomenon referred to as poltergism. This is strictly forbidden by the Fates, so locating someone to teach this skill is next to impossible, making it a rarely seen ability.
Ghosts also have the capacity to possess a living being. However, this is an advanced maneuver, and cannot be attempted by just anyone! This is absolutely out of the reach of recent ghosts. It requires a magical artifact and much training, and should be used with great caution. If a ghost manages to possess a supernatural, he or she gets their race powers, but only at that particular person's level. A ghost cannot use his or her own powers through the possessed person, unless that person already has the ability. So, for example, a sorcerer who knows a barrier spell cannot possess a necromancer and use the barrier spell. If he possessed another sorcerer he would only be able to cast the barrier spell if that sorcerer was able to in the first place. Though much of their endeavors are a struggle, "life" as a ghost is not without its advantages. Ghosts can teleport throughout the world with only a phrase, coming and going as they please, be it to watch over their loved ones, or just see the world. Ghosts can change their superficial (clothes, hair) appearance at will. They can teleport across dimensions and within the same one (although not to wherever they want) if they know the proper incantation, in addition to leaving a marker for the return trip. Spirits who choose to linger in our world give themselves the chance to leave no business unfinished, which is a priceless gift to be sure.
Magician
They were the original sorcerer, before the witches shared their knowledge. The magicians who mastered witch magic became today's sorcerers, where as those who weren't able, remained known as Magicians. They are a minor spellcasting race of illusionists and tricksters, and sorcerers consider them lower on the respect scale than even witches!
Vamipre
We have come to realize that so many of the 'facts' we believed about vampires are actually myth. Vampires can walk in daylight, they are not able to fly without other powers, they regenerate at superhuman speeds (a stab to the hand will heal in under a minute), but they do not have superhuman strength. They seem human, as they lack protruding fangs (unless the Hunger is upon them) and usually have sun-kissed skin. It is now commonly known that they are not immortal - they are extremely difficult to kill, due to their regenerative abilities, and they do not age, but they can be killed. They also keep their soul when they are reborn, feeling all of the emotions that humans do, and remembering who they've killed. They have virtually uncontrollable vampire charm, making them very dangerous enemies. The bright gleam in their eye as they move your will to their own is the only indicator of the act. Their stealth is unmatched, moving almost soundlessly upon their prey. Their saliva renders their victims unconsious, as well as sealing the wound when they have finished feeding. Most victims never know what hit htem. They can drink any substance they wish, but many find that solid foods give them indigestion in larger portions. Animal blood and blood banks are like subsisting on bread and water - you are living, but not thriving. Those vampires who choose not to drink from the source usually end up killing themselves. Common courtesy within the vampire world dictates that they shall never drink the blood of someone they've been formally introduced to, and many vampires will seek out those brethren who go against this unspoken rule.
Werewolf
There are only two ways to become a werewolf: To be born carrying the genes that will allow you to make your first change at puberty (males only), or to survive being bitten by a werewolf (males and females). Very few humans survive, because when most werewolves bite, they bite to kill. Then there's the ordeal of surviving the transformation itself, both physically and mentally. Aside from the obvious skill of being able to Change into a four-legged predator, werewolves in human form also have great physical strength - a male could bench-press a small car - the ability to heal quickly, heightened auditory and olfactory senses. Werewolves also age slowly; a werewolf in his 50s would look like a human man in his mid-30s. Some werewolves even possess the control necessary to allow them to perform partial Changes; for example, they could Change their hands to claws while maintaining the rest of their human form. It's important to note that Changes are not instantaneous, and can take up to half an hour to complete. Some werewolves have also been known to become trapped mid-Change, unable to complete it either way. The werewolves are divided into two distinct groups: Pack werewolves and non-Pack, commonly referred to as "mutts." It's thought that while mutts are not organized in any way - and are usually loners - most actively avoid drawing the Pack's attention. While werewolves can take a lot of damage, they can be killed if they experience extreme trauma to any vital organs. Overwhelming fear can also force a werewolf to Change against his/her will.